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I am a Lead Technologist at Booz Allen Hamilton with 7  years of experience creating immersive worlds!

I specialize in building worlds from initial concept to completion emphasizing on the story that brings those environments to life.​ 

 

I first started making games back in 2012 while still going to school at the University of Texas where I obtained a Concentration in Game Design. 

During my time at the University of Texas I made games, simulations, and virtual reality applications culminating in me being awarded the 2014 LOFT Video Game Innovation Fellowship for my work in tackling serious games. From there my path has led me to work on mobile games, MMO's, RPG's and VR. 

Most recently I served as a World Designer for Portalarium where I helped make the ambitious sandbox MMO RPG Shroud of the Avatar.

Now I am a Game Designer / VR Developer for Booz Allen Hamilton's Immersive Team where we are at the forefront in designing simulations and serious games for the DoD and government clients.

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